Virtual reality has been around, in various rudimentary forms, since the late 1970s. After a prolonged gestation period, however, the technology’s march to the mainstream has begun to gather momentum in recent years. The UK government, for example, is predicting a meteoric 78% rise in spending on VR and its stable-mate AR (augmented reality) by 2024.
The potential applications of VR in gaming and entertainment are obvious. From its longer-term physical and mental effects on users to its rules of online engagement, however, virtual reality remains an area that most of us know comparatively little about. Our #WakeUpWednesday guide this week attempts to put trusted adults in the picture about the emerging phenomenon of VR.National Online Safety
This guide is from National Online Safety.